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Cart #everlostplanetdemo-0 | 2021-02-11 | Code ▽ | Embed ▽ | No License
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Next demo! Pretty quick, I know. I actually made this one before the movement demo, but meh.

Basically, this demonstrates the system I made for storing planets in a compact way.

One sprite is equal to one solar system. The sprite is split up into columns, where every row is one piece of data.

0 - Sprite to use for planet. Once again, graphics not final.
1 - Start of what's known as the intelligence range. This range will limit species on this planet to minimum and maximum intelligence values, which will change the complexity of the species.
2 - End of intelligence range.
3 - Intelligence modifier. This value is in place to bring average intelligence closer to a certain value.

The rest are seeds for species, species structures, species society and the planet's terrain.

This allows for up to eight planets in one sprite, which if used effectively can let you handcraft a world, with less work and a lot more space.

Also, I came up with a main track for EverLost. That's what plays in the cart.

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