DOOM clone (WIP)
Early WIP of a DOOM-like 3D game, which I've simply named "DOOM clone" for now.
Controls
Primary stick: Move
Secondary stick: Look (also mouse)
Left/Right Bumper: cycle through video modes
Plans
I'm not sure what I want to do with this tech yet, but I knew the first step was to actually make a few functions that can draw the required 3D primitives. The engine can so far draw dots, bars, and walls in 3D space. The walls are perspective correct and get clipped by the near plane so there's no glitching when looking at walls from close up or at acute angles or anything. Primitives that are completely behind the camera even get culled.
The next step will most likely be to implement a sector system (like in DOOM proper) so that a BSP can be created, and also so that floors can be added eventually.
Anyway, hope you enjoy what is ultimately a somewhat simple yet solid tech demo!


.jpg)
Nice one! Haven't delved into 3D yet, what are the technical differences between the video modes? Is it the resolution, so vid(1) vid(2) vid(3) etc?
[Please log in to post a comment]