
My first game - find the key, then the door. Enemies chase you. You and enemies have momentum and simple physics, so you can dodge/juke the enemies to make it to the door. Updated for improved enemy AI. Updated again with new menu options.
0.9.5 - Improved enemy AI, and enemy attributes (speed, etc.) are randomized
0.9.7 - Improved enemy AI (again). If you beat level 15, it adds cheats to the menu: need-key-toggle, can-die-toggle and slomo-toggle
0.9.8 - Added ability to pick from one of these characters:
- Barry - Slowest, but the most agile
- Deon - Fastest, but the least agile
- Devon - Between Barry and Deon for speed and agility
v1.0.0 - You now don't necessarily die if touched; it depends on your strength. Depending on the character you choose, you may be able to bounce off or run over enemies. Also, I've added a bunch more playable characters.
v1.1.0 -Updated physics, random key placement
v1.2.0 -Updated AI, enemies can sometimes knock each other down, more sound effects, difficulty is increased for early levels, # of enemies on current level displayed



Thanks. I really wanted to make this to hone the physics. My dream would be to use the movement mechanics to make a sports game, preferably American football. Maybe regular football (soccer). We'll see...



I remember playing this 'bout a year ago or so. Thought it was pretty good. Gold star work, @dejfatman.
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