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A second take on the minesweeper game. Priginally made in 2 hours and polished a couple of months later.

D-pad - navigate
X - Reveal tile
O - mark tile as flagged

Reveal numbered tiles when there are enough flags around it to reveal all neighboring unflagged tiles.

Cart #collin_minesweeper_1-0 | 2024-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#146708 2024-04-15 18:38

Nice minesweeper, clever use of the screen with a single pixel tile border and a discreet missing pixel to the bottom and right of the screen for bigger onscreen numbers. The moving bomb and time info is also nice.Tile fall is cool, but slows you down, especially when you get a slow up velocity over a 1. Maybe add a color shade to the falling tile with the color of the underlying number ?

Game over screen could be improved : as it is, some valid flags are replaced by bombs, some valid flags remain, and invalid flags also remain. Not very readable. The GAME OVER and bomb/time info can also obscure part of the grid you'd like to see. When losing by wrong chording, not all surrounding tiles are revealed.

Screen wraparound would be welcome for faster navigation.
High score saving and display with cartdata/dset/dget would also be welcome.

P#146744 2024-04-16 11:28

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