Join Squirt as he jumps and bounces in the sky through varying times of day, on his way to Cloud Land.
A little while ago I uploaded my first game Cloud Bounce, an animated platformer designed to fit in 280 characters. I was happy with the basic gameplay, but in order to fit it in such a crazy small space, it was pretty bare-bones. The EX version is fundamentally the same game, and still tiny at just over 700 characters, but with a lot of important game features added, including:
- Title screen
- Lives system
- Game over screen with restart
- Gameplay timer
- An improved ending (the original was by necessity super abrupt)
It's still missing sound because I haven't figured out how to make music yet, and when I tried adding a basic jump sound without music, it got monotonous quick. The game's a simple and straightforward platformer with no enemies or in-depth mechanics besides reaching the end in good time, and I don't plan to really change that outside of making a sequel. I'd appreciate any feedback on ways I could make it better and more engaging within those limitations, though. Thanks.
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