Log In  

Cart #bros_sorb-10 | 2022-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Go to pause menu for controls and to delete autosave


testing export and splore upload
features cool custom font
Public domain, see https://github.com/joelsgp/Bros/blob/main/LICENSE

edit v0.0.2
fully working persistent highscore system

edit v0.0.3
music datamined and recreated

edit v0.0.5
music 100% accurate with multiple channels, tempo etc.
music player for trying out all 4 tracks (no playable levels yet)
more improvements

edit v0.0.6
Playable demo!

edit v0.0.8
New playable demo version with lots of improvements, like movement more accurate to the original, jump sound, you can pick up coins, lots of bug fixes, code refactoring.
If you played a previous version, your hiscore data will be corrupted.

edit v0.0.9
Iconic BROS sounds from the original now work in PICO-8's hidden sampled sound system!
Also contains a number of other improvements, fixes, and progress, like sprites, end screen, and controls guide

edit v0.0.10
Lots of bug fixes and polish. Main features are pretty much done, next release will probably be a beta

P#110950 2022-04-27 16:10 ( Edited 2022-06-15 11:39)

stuck on lvl 12 with 2 lives, 13 coins
cloned at x:1 and 16, y:8
(the one at x16 y8 looks like he's t-posing btw)

P#111404 2022-05-06 20:10

thanks for trying it out! it's just a work in progress, the other levels don't exist yet. I should have said this in the description. after the systems and sounds are done and polished, I'll add the rest of the levels.

P#111422 2022-05-06 21:33

I also felt I got stuck in Lvl 12 - idk if it has no exit, but whn I stepped on the rightmost lower block, the player got duplicated or a "shadow" remained

maybe it shouuld be more clear where the exits are, bc I didnt even learn where to jump exactly and then it was already Lvl12 XD

and the jumping feels weird - the adaptive height is super cool, but i think its too twitchy for my liking

other than that its coool and I want to play more!^^

P#111524 2022-05-08 21:21

[Please log in to post a comment]