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Cart #block_shots-0 | 2025-05-20 | Code ▽ | Embed ▽ | No License
5

Game Overview

"Block Shots" is a Pico-8 game similar to a block breaker or brick breaker style game where players shoot balls to break blocks. The game features:

  • Blocks with numerical values that decrease when hit
  • Balls that bounce off walls and blocks
  • A launcher mechanism with directional aiming
  • Progressively advancing blocks that create increasing difficulty
  • Score tracking based on block hits

Controls

  • ⬅️ ➡️: Adjust aim angle
  • 🅾️: Launch balls

Core Mechanics

Launcher System

  • Player aims using left/right buttons to adjust angle
  • Balls are released in sequence with a timer delay
  • The launcher has a visual aim indicator

Ball Physics

  • Balls bounce off walls and solid objects
  • Ball speed and direction are determined by launch angle
  • Balls are removed when hitting the kill zone (bottom of screen)
  • Ball colors dynamically change based on the highest block value

Block System

  • Blocks have numerical values that decrease when hit
  • Blocks are removed when their value reaches zero
  • New lines of blocks are added at the top after each round
  • Blocks advance downward after each round
  • Game ends if blocks reach the bottom deadline

Level Progression

  • New rows of blocks are added with increasing difficulty
  • Block count per row is randomized within min/max constraints
  • Block positions within a row are randomized
  • More balls are provided as levels increase

Technical Implementation

  • Uses a tile-based collision system with flag checking
  • Tracks game elements (balls, blocks) in tables
  • Uses sprite-based rendering with dynamic sprite selection
  • Implements simple physics for ball movement and bouncing
  • Handles collision detection between balls, walls and blocks
5


This is really well done, would be nice if you could track your high score and some of the numbers on the blocks can be a little difficult to read, but overall I like this!



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