Log In  

A tiny anti-stealth puzzle game.

Cart [#alarmed-2#] | Code | 2019-03-25 | No License | Embed

GOAL: Have every alarm in the level active at once.

  • Arrows: Move
  • Z: Wait
  • Reset or Skip Levels from the pause menu (Enter)

This was a tiny puzzle game I made in under 24 hours based on themes from WPI's 2019 Cutthroat Game Jam.
(It wasn't an official submission since it was a competitive jam and I was one of the people running it.)

The main theme was "Reverse," and I also chose the subtheme "Hidden [in Plain Sight]." Based on these, I decided to make an anti-stealth game where you try to trigger all of the alarms.

This is more of a proof-of-concept than a full proper game, and could use some more interesting puzzle design and mechanics, but I did what I could in the time I had.

P#63005 2019-03-24 21:57 ( Edited 2019-03-25 02:25)


Anti-stealth was a fun gimmick.

I liked the useless balls in some of the stages. I just assumed I needed them and missed obvious solutions.

P#63011 2019-03-25 02:26

[Please log in to post a comment]

About | Contact | Updates | Terms of Use
Follow Lexaloffle:        
Generated 2019-11-20 21:32 | 0.016s | 4194k | Q:29