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Cart #literaid-1 | 2021-06-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

For TweetTweetJam 6, I drew again upon my backlog of childhood MS-DOS favorites, inspired by the Argo Software title Night Raid (itself a modernization of the 1981 Apple ][ classic Sabotage by Mark Allen).

Controls

Left/Right: Rotate the cannon
X: Hold to fire, release to reload

Features

  • Gradually increasing difficulty
  • Session high scores
  • The ability to destroy a large number of meeples in a matter of seconds, thereby taking an aggressive stance on the popular board game Carcassonne

Thanks

Thanks to @shy for noticing the bug in the first version of this cart and to @ElGregos for proposing the last little change I needed to get back down under the limit as I fixed it.

P#94053 2021-06-26 01:21 ( Edited 2021-06-26 16:23)

:: shy

I had a lot of fun with this! Managed to get 51, but some meeples spawn off the left side of the screen where it feels like you can't shoot them, so I lost to that. Also I think the difficulty isn't reset between runs?

Occasional tweetcart quirks aside though, I like it a lot, and your optimization is also excellent. The use of camera() to optimize constants was very clever, as was your conditional table adds and dels. Nice work!

P#94058 2021-06-26 04:34

@shy - Thank you so much! I agree with your point about the side meeples!

Also, the difficulty bug seems to have come in right at the end when I shaved the last character - I had been calling run() to restart the game before that.

I'll issue a fix! Thanks for pointing those out.

P#94060 2021-06-26 05:29 ( Edited 2021-06-26 05:51)

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