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I do say, Pico-8 is in fact hard to use. But besides the coding, I’ve gotten some stuff done.

Things done are:

  • 2 Player Sprites
  • 3 Ground Sprites
  • Bikk Sprite
  • 6 Sword Sprites
  • 3 Spear Sprites
  • 1 Shield Sprite
  • 1 Gauntlet Sprite
  • 20 VERY Satisfying Sounds
  • TheKawGames Logo
  • 9 Dialogue Box Sprites
  • 28 Sprites in Total (58 if you include the 4x4 sprites of the TKH logo)

The programming part is ABSOLUTELY BIG BRAIN tho... Making video games with script coding turned out to be harder than I thought...

My current plans are:

  • Make the controls easy to use
  • Try to limit to just 7 (8 in multiplayer) actions
  • Make the gameplay and visuals satisfying
  • NOT SUCK
  • Try to fit most sprites in an 8 by 8 space (which helps keep the sprite space from running out)

Current control ideas are:
Left: Move Left
Right: Move Right
Up: Jump
Down: Nothing
X: Attack
O: Nothing on it’s own
O + Up: Interact
O + Left: Dash Left
O + Right: Dash Right
O + Down: Open Journal
-: Pause, Save, Load

Oh, and you heard me correct, I am making my game MULTIPLAYER!!! With 1 to 4 players. There are gonna be 4 battle classes for the players to choose from, each with 16 different weapons.

Battle classes are:

  • Warrior (Sword)
  • Polearm (Spear)
  • Defender (Shield)
  • Brawler (Gauntlet)

Alright... End of devlog.

2


This sounds exciting! Came from SCT and I'm glad I did. This sounds like a good game.



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