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Hi Zep,
After the last update an inconsistent bug occurs with the default player spawn. If you don't or do place a player spawn it will spawn inside voxels instead of dropping from the top the screen or showing up on top the voxels. This sometimes happens even when you have a player spawn.

Also, the boss I made in Journey the East is broken. Something is going wacky with the emitter and bullets and it causes major slowdown.



I couldn't get the spawning bug to happen by randomly sampling bbs levels.. is there a room it happens in every time?

Emitter problem is fixed now, thanks for the heads up. I'll do another bug fixing update soon so it won't be broken too long.


The spawn bug has been happening in the same rooms when I enter them from the editor. The rooms have a player spawn just like the others, but for some reason it only happens in a few rooms. I guess I didn't make it clear that this is happening when I enter rooms from the editor. It seems to always happen if you don't have a spawn for the player in a room that has voxels taller then the player or that fill the room. Maybe you can test this in the editor to see what I mean.


Hi Zep,

I'm almost done with a 55 room puzzle game, but this glitch is holding me up. Can you send me version 2.7 to my email. Then I can make the final changes and post.


Mailed

I'm pretty sure I have this fixed now for 0.2.9 -- but just to confirm, could you tell me a room to test it with? It's related to the bug that is breaking 'Reaper's Dungeon' right now -- from the start go left, jump into the right-most gem, ascend and then south and get stuck in this wall:


Man, I thought my stuck-in-wall bug programming days were over. @_@


ok, I could reproduce the bug with 0.2.8 code when there is no spawn point, or when there is a spawn point with a 'from room' parameter (in which case it is not used when entering from the editor as 'from room' will never match).


I know how the glitch works and was able to work around to post my new game Cube Fusion. If you set a player spawn with the default "from room -1" and enter the room to test it, then the player spawns in the correct place. If however you specify a room the player is coming from,(room 5 for example) and then test the room they will always spawn in the middle of the room and in voxels if there is any present.


right, got you. This is a separate issue which is fixed for 0.2.9



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