This is a work in progress puzzle game, in it there are just 7 levels to get a sense of the mechanics.
Levels 1 and 2 were very fun and intuitive. I couldn't get past level 3 after a few tries.
Are some tiles like tunnels and some like doors? Blue and dark purple tiles seem to behave differently between level 2 and level 3. It may be easier to understand if the behavior was consistent between levels.
The tile design is cool and vibrant.
The character is hard to see in the first level: it's white with a white background.
Thanks @personaj for playing and also for the feedback! Level three introduced a new mechanic and probably dived a bit in the deep end too quick. I'm going to try and communicate the mechanic and pad out the levels between 2 and three a bit more. Visually I appreciate the feedback too, I'm going to try and make it easier to see the character on the white background.
Thanks @~firefly~ for playing. Level three is a doozy. This newest version hopefully is adjusted to make it better:
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