Log In  

Cart #buwohoweb-0 | 2020-01-22 | Code ▽ | Embed ▽ | No License
4

This is the start of a turnstile puzzle game. The player must navigate the Goji berry through turnstiles in order to reach the staircase and proceed to the next level. Currently, the basic physics are completed. Future updates will add animations, new levels, a title screen, and sound.

Turnstile puzzles have previously appeared in several published games.

  • Puzzle Boy (1989, Japan) / Kwirk (1990, USA) on Game Boy.
  • Puzzle Boys (1990, Japan) on Famicom Disk System.
  • Puzzle Boy (1990, Japan) on NEC PC Engine.
  • Puzzle Boy II (1991, Japan) / Amazing Tater (1992, USA) on Game Boy.
  • Shin Megami Tensei: Nocturne (2003, Japan) / (2004, USA) on PS2.

In this initial post, all levels have been adapted from the above published games. The turnstiles used in this game and the above game are all thick, which means that the arms occupy grid cells. Thin turnstile puzzles have appeared in other games, including the Pokemon series, and Super Mario Odyssey's rotating maze level.

The finished cartridge will be entered in the Williams Winter Jam 2020 (#WWJ20) as part of a Winter Study course at Williams College.

P#72165 2020-01-22 14:50

This update includes animations for the turnstiles when they are rotated.

Cart #turnerv02-0 | 2020-01-27 | Code ▽ | Embed ▽ | No License

P#72293 2020-01-27 15:25

These puzzles aren't used as often as some others, and I like how you put a bit of their history in games in the description, and the cart looks nice, too! Something, though is that the 6th level's start and finish points are within an inaccessible region. I'd include an image, but I can't seem to get it to work. The quality of the other levels (that I could reach) were all fine, though. Good job!

P#73483 2020-02-26 16:46

[Please log in to post a comment]

Follow Lexaloffle:          
Generated 2024-03-29 07:58:41 | 0.013s | Q:20