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Hi,
"Night of the Worm Slayer" is a game that we're developing as part of a Pico 8 Game Jam in school.
You are a belligerent garden gnome. Find your way through the maze, dodge the cats and slay the worms that tyrannize the garden!
Today we're working on the hitboxes for the cats. One of the gifs shows you what the player's field of vision is going to be.
Tell us what you think :)

P#59954 2018-12-13 09:14 ( Edited 2018-12-13 09:14)

Progress ?

P#68861 2019-10-14 04:29

Invisible mazes have never, ever been fun in games.

P#68935 2019-10-16 14:14

Oh come on, Xii. That's harsh. What about Adventure for the Atari 2600 ?

https://youtu.be/YS-HYWRdb2g?t=12

It had a run of mazes where you were placed in similar circumstances.

What about Legend Of Zelda ?

https://youtu.be/xf2IO7P5DVA?t=1947

Haunted House for the Atari 2600 had nothing but a restricted flickering view.

https://youtu.be/3DZHnObwgGA?t=6

The very first serious Pico-8 game I wrote, "Mildew's Mansion" also only has a restricted view. You can only see the walls with the lightning flicker.

https://www.lexaloffle.com/bbs/?tid=27999

So no, mazes with a restricted view are here to stay - and they definitely require brainpower to get through them. :)

P#68936 2019-10-16 15:31

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