Ooops, not intended! I tried to give a chance for the player to recover from getting hit but I think it may be too hard to do that right now.
Maybe I should only spend some reserve oxygen and take half the oxygen available for propulsion instead of removing all propulsion on hit.
I will do some testing and hopefully I should be able to make it more fair! :)
It's weird sometimes I just start a new game and my jelly has such a weak propulsion that it does not hold 20 seconds !
I have played for 30 minutes and I'm still surprised by the physics. It seems that if I let the jelly fall into the lower third of the screen, it has a much harder time to go back up. Ofren, it dies.
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