Here is a simple function to convert a number to its hexadecimal string representation:

function num2hex(number) local base = 16 local result = {} local resultstr = "" local digits = "0123456789abcdef" local quotient = flr(number / base) local remainder = number % base add(result, sub(digits, remainder + 1, remainder + 1)) while (quotient > 0) do local old = quotient quotient /= base quotient = flr(quotient) remainder = old % base add(result, sub(digits, remainder + 1, remainder + 1)) end for i = #result, 1, -1 do resultstr = resultstr..result[i] end return resultstr end |

Usage:

print(num2hex(255)) -- ff print(num2hex(10)) -- a print(num2hex(1050)) -- 41a |

The built-in tostr() function can do hex if you pass a second arg of 'true':

> i=255 > print(tostr(i)) 255 > print(tostr(i,true)) 0x00ff.0000 |

If you want something that isn't the full 32-bit value, you can strip off the '0x' and the leading/trailing '0's pretty easily using sub(). This is the function I use:

function hex(v) local s,l,r=tostr(v,true),3,11 while sub(s,l,l)=="0" do l+=1 end while sub(s,r,r)=="0" do r-=1 end return sub(s,min(l,6),flr(v)==v and 6 or max(r,8)) end > print(hex(123)) 7a > print(hex(15.5)) f.8 > print(hex(3/7)) 0.6db6 |

Thanks Felice.

Really nice. I didnt know that (my lua knowledge is pretty weak)...

Guess I will remove some tokens...

It's less about Lua and more about knowing PICO-8's tiny API. It's based on the Lua API, but only some very basic parts of it. It's simplified in some ways, and a few things are a little different.

I find it's helpful to re-read the manual now and then. When I started, I would skim/skip parts of the manual. I either didn't use the functions at the time, or I didn't really understand why they were useful. After you've written for PICO-8 for a while, you start seeing what you need, and what's useful. When you re-read the manual, you find yourself saying, "AH! So that's what that is for!"

People like to say "RTFM!" I think they need to say "RTFMA!" too. :)

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