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Cart #42545 | 2017-07-16 | Code ▽ | Embed ▽ | No License

Yes, a pixel is really small.
Press C to avoid rectangle.

Too hard ?

[v.0.8] Now with screen shake !

P#42327 2017-07-10 15:37 ( Edited 2019-01-04 11:08)

All Comments

This is a pretty sweet concept. I only wish the player/pixel was more distinguishable. It turns an otherwise difficult game into a nearly impossible one that relies on luck more than skill. Just my two cents.

P#42411 2017-07-12 16:25 ( Edited 2017-07-12 20:25)

I like it, but it's super hard.

I think I'd appreciate it if it started easier (Less blocks? Quicker fade-out on the non-player pixels? I dunno.) and then ramped up the difficulty.

I get that it's supposed to be ultra difficult, but I need a few seconds to get a handle on things before the game gets impossible.

P#42415 2017-07-12 17:51 ( Edited 2017-07-12 21:51)

Hi, MEMalguy, yes i'll try to make the pixel more distinguishable ;) and yes I'll thing to have less "random" in the game.

Hi, apLundell, i'm going to put a small time before the game start to see how to do !

P#42434 2017-07-13 15:09 ( Edited 2017-07-13 19:09)

I think the #1 thing that makes it too hard is the "splash" particle effects when the pixel hit the wall. Maybe if the splash pixels were a different color or no splash at all. Otherwise it's a fun concept. edit Whoops I see others said effectively the same thing.

P#42438 2017-07-13 16:21 ( Edited 2017-07-13 20:22)

hi, gradualgames yes I've got an idea to resolve this problem ;)

P#42439 2017-07-13 16:44 ( Edited 2017-07-13 20:44)

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