-- generate tile srand(0x1b0f) for y=0,7 do for x=8,15 do local c=flr(x/2)+y if(x%2==0) c+=rnd(2)-1 sset(x,y,c%4) end end -- set map tiles for y=0,15 do for x=0,15 do mset(x,y,1) end end -- display map local t=0 function _update() t+=1 end function _draw() palt(0,false) for i=0,3 do pal(i,flr(t/4)%4==i and 12 or 1) end map(0,0, 0,0, 16,16) end |
P#41802 2017-06-20 08:23 ( Edited 2017-06-20 19:35)
How do I apply the water effect to a specific area in the game???
P#91288 2021-04-29 11:02
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