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Cart #4036 | 2011-11-12 | Embed ▽ | No License


Next release Info:
-Include a room section room (only for testing, will be removed)
-Include a "shop" were you may fight for the item you desire

  • Trigger for the shop will be in ever main room and before boss fights and will bring you back to the room you left
    -Treasure Chests that when broken will contain items and keys that will open new areas of the world


-Contains two rooms ( they are not planed to be in the order they are in when finished)
-Plans on making a two ending level, so that you can replay with a new set of rooms
-CHALLENGING but fun, or not?

*Any feed back would be great! and suggestions even better!!

P#4037 2011-11-11 22:29 ( Edited 2011-11-13 01:39)

>> that felling when no one wants to play your level


P#4051 2011-11-11 23:53 ( Edited 2011-11-12 04:53)

Interesting level design on the first room. Quite a lot to shoot. Haven't managed to progress to the second room though.

P#4060 2011-11-12 01:00 ( Edited 2011-11-12 06:00)

if you get towards the end of the first room, i recommend jumping down and grabbing the freeze as soon as you touch the key, other wise its quite a hectic battle. Also for the 1st part of the 1st room i would keep running around in a circle avoid being hit, you'll need those hearts!

If you do get to the 2nd room, don't blindly do as the sign says :D it may make your life easier; or not :X

P#4061 2011-11-12 01:07 ( Edited 2011-11-12 06:07)

And beat the second room. Challenge there especially if you collect duplicate and only have one heart left. XD

Overall was a fun challenge.

P#4065 2011-11-12 01:26 ( Edited 2011-11-12 06:26)

glad to hear you got some enjoyment out of it! I think my goal is to try to get a room done and uploaded every day or two. I like the cold felling of the first room, so im probably going to expand and make more rooms in that style for like a dungeon or castle setting. I'm hoping to make a level that transverses many different areas; maybe a desert, or what ever i have the ability to make!

P#4066 2011-11-12 01:40 ( Edited 2011-11-12 06:40)

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