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Cart #38607 | 2017-03-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

  • Added 4 types of wandering animals with night/day behaviors,
  • Improved rivers,
  • Updated inventory (now it keeps track of the animals met).

There is still nothing to do but exploring the world, collecting objects for no reason, meeting animals.
Still no sound/music...

Cart #37692 | 2017-02-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Update:

  • Added some objects
  • Added inventory
  • Added home
  • Added texts
  • Additional sizes of the world (huge and humongous)
  • Improved rivers
  • Improved grounds
  • Improved nights
  • Diagonal displacements now not possible

Sizes of the world:
Tiny 80x80
Small 240x240
Normal 400x400
Large 560x560
Huge 720x720
Humongous 880x880

There is still nothing to do but exploring the world and collecting objects for no reason.
Still no sound/music. But still some bugs...

Cart #37675 | 2017-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A first attempt at the procedural generation of a world that can be relatively large and that can be explored.
Nothing to do yet but exploring the world (no actions yet, just movements) !

World features:

  • 3 different climates
  • rivers, mountains, forests and sea (the world is always a square island)
  • rain/snow
  • day and night
P#37676 2017-02-21 03:56 ( Edited 2017-03-23 09:12)

Hi there! Nice little world generator! Good luck with further improvements.
One I suggest is to use mixed tiles for same type of landscape, maybe atleast 2 since now it's no way to tell whether you move or not if the landscape is homogeneous.

P#37678 2017-02-21 08:50 ( Edited 2017-02-22 07:40)

Thanks, very good suggestion !

P#37685 2017-02-21 19:43 ( Edited 2017-02-22 00:43)

Nice update! I am glad you found my suggestion useful.
Another idea, but that could complicate things a bit, is to add shore or beach tile between sea and land.

P#38608 2017-03-23 05:12 ( Edited 2017-03-23 09:12)

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