Log In  

Cart #31593 | 2016-10-23 | Code ▽ | Embed ▽ | No License
1

P#31594 2016-10-23 19:09 ( Edited 2016-10-23 23:47)

Jump the ... manhole I guess ? Either that or really sticky chewing gum, Kevin. :) Creepy sounds, good for Halloween maybe ?

There's quite a bit you can do with PAL() recognize there are two ways using it.

PAL(c1,c2) to change whatever will normally be color1 to color 2. However, if you use PAL(c1,c2,1) then you are changing the WHOLE screen (and plot) to color 2. This can make for some very interesting effects, like that Haunted House program I wrote recently.

Or even the Fireball. I redirected the palette to be easier to work with so Dark Red to Yellow were sequential in the palette.

P#31596 2016-10-23 19:18 ( Edited 2016-10-23 23:18)

Wow never thought of that. the manhole will be a great replacement! i think i'll be doing it now. also, i never knew about the additional PAL parameter.

P#31598 2016-10-23 19:24 ( Edited 2016-10-23 23:34)

I found out about it recently myself. I was like - WHA !? That's wonderful ! I can think of a lot of uses actually.

Really, I could use it especially well if I had more than 16-colors to work with, but I don't - BUT, I have some ideas on how to virtually extend the palette. I'll try that later. :)

Glad you like the manhole cover idea. Not sure what happens if you fall in. Sewer Surf ?

P#31599 2016-10-23 19:28 ( Edited 2016-10-23 23:28)

Hahaha i'm thinking of having a fire hydrant instead since my view is on the side. That is great with pico 8 is the challenge of being limited to your color palette plus the limit 128x128 of the game screen. Thank you again for your constructive feedback. I'll also check some of your content. Thanks!

P#31601 2016-10-23 19:36 ( Edited 2016-10-23 23:36)

NP, Kevin.

One thing I'm noticing about your 1-button jump program, the player is WAY on the side of LEFT, I would give some screen space, perhaps either center horizontally, or 2/3 left (42) 3/4 left ... 32.

Just some space so the player can get a better feel of the player and the obstacles behind. Because when the player jumps an obstacle, it is when they see it behind them, they can gauge how well they did by seeing the "clear" space.

This is true in Super Mario Bros for instance. The player in there is not on the far left. There's a little "breathing room" to navigate.

P#31604 2016-10-23 19:47 ( Edited 2016-10-23 23:48)

[Please log in to post a comment]