In more of a attempt to learn Pico 8 simply from the manual I have created a enemy that cases the player.
There is nothing very exciting to this as it is a test of the logic. Essentially the enemy looks to see where the player x and y is. it then minuses or adds 1 to its own location depending on if it is > or < the target location on the x and y.
P#31376 2016-10-21 08:24 ( Edited 2017-01-28 10:45)
This is mainly me learning how the LUA code works. I am looking at grid based movement also.
P#31386 2016-10-21 11:06 ( Edited 2016-10-21 15:06)
I know this is an old thread, but I'd been struggling with how to do something like this and this is a million times simpler than anything I came up with, thanks!
P#36809 2017-01-28 05:45 ( Edited 2017-01-28 10:45)
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