UPDATE: (0.2) Updated the mouse library so that the cursor can be driven by the gamepad OR the mouse at any time, to make the cart compatible with all Pico-8 devices.
I'm cobbling together a UI/mouse library for my own use, and thought it might be useful to others. For now the only widget is a button, but I wrote the API so that it's easy to modify and extend (in theory). Will provide more documentation if there's interest.
This would be a quick "hello world" with the library, for instance:
--button "onclick" callback function hideme(this) this.visible=false end function _init() --enable the mouse and --set the cursor to a 6x6 sprite --at index 0 mouse_init(0,6,6) --create a new parent UI and --make it the active one mainui = ui_make() ui_setactive(mainui) --make a button labeled "hello, world!" --which calls hideme() when clicked. --It will draw at screen position (30,30). --I could also optionally specify a width and height, --but if I leave it out the button will be sized automatically --based on the length of the label text. btn_make(mainui, "hello, world!", hideme, 30, 30) end function _update() --update mouse position and do event callbacks --as needed mouse_update() end function _draw() cls() --print mouse position print(mouse.x.." "..mouse.y,0,0,7) -- draw mouse on top of UI ui_draw() mouse_draw() end |
thanks to gamax92 for uncovering this nifty feature...
P#22582 2016-06-10 02:25 ( Edited 2016-06-12 07:00)
@jihem check these out
http://cn.ffonts.net/Pokemon-GB-Japan-KT.font
http://mattarod.com/fixing-the-la-mulana-2006-font-bug/
P#22611 2016-06-10 13:19 ( Edited 2016-06-10 17:19)
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