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Cart #paperplane-1 | 2025-06-12 | Code ▽ | Embed ▽ | No License
11

Untitled Paperplane Game

DESC

Untitled Paperplane Game is a relaxing paper airplane with challenges, easy and tight controls, and a multiplier system to keep you entertained for hours (or 30 min).

CONTROLS

Left to pull up
Right to dive down

THE "challenges" IN QUESTION

Updrafts: give you a lil boost up into the air, but watch out! might push you into a..
Bird: they decrease your height and throw off your nose.
Wind Gust: the wind current doesn't like you so he tries to push you down!

MULTIPLIER SYSTEM

The closer you are to the ground, the higher your airtime multiplier!

DEV COMMENTARY

I wanna say thank you to all who helped me shape this game the way it is today,
(especially @lucatron for his bird tweetcart where I got the idea to do so)
and I wanna thank YOU for playing. Comment your airtime and God bless you. <3

11


2

Super fun to control!


2

Just like @Spoup said, really fun controls and great physics! Just add some balloons, birds, turbulance or something more creative to knock the plane down for added challenge. I like it a lot. :)


1

I greatly enjoyed the feel of flight in this game! It's very relaxing.

Just a note:
As numbers in PICO-8 are normally represented in "16.16" bit signed fixed-point form, attempting to use a value over 32767 (the limit of a signed 16-bit number) will result in a overflow (as in the image above) and cause the value to proceed from "-32768" back up.

There's an easy resolution to this issue in this instance: using tostr(number,2) to represent the value as a 32-bit signed integer. However, in order to correctly use the number this way, you will want to add increments of 0x0.0001 (the smallest value that can be represented in PICO-8, and equivalent to 1 if treating the number as a 32-bit int)

So, each frame the player is in the air you will want to add 0x0.0001 to their score (rather than 1) and any time you print the value you will want to use tostr(score,2)

This will allow players to rack up a score up to 2,147,483,647 before hitting an overflow.

But as suggested, you might want to add some obstacles or momentum loss over time to prevent endless scores in any case.


I really appreciate all the love and feedback! I didnt think anyone would play for so long. update coming soon (thanks for giving a way to fix it @kozm0naut)



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