![](/gfx/play80.png)
![](/bbs/thumbs/pico8_whatgoesup-1.png)
A simple but very annoying platformer. Arrows to move and double-jump. No checkpoints, watch out for obstacles near the end.
Platformer code provided by https://nerdyteachers.com/Explain/Platformer/.
Inspired by https://help.gimkit.com/en/article/dont-look-down-1qptbif/.
Adaptive music implemented from https://www.youtube.com/watch?v=JDizZJM9I6Y.
Note: I haven't beaten it, but I have done each jump individually. Completing the entire map could take a very long time.
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/media/82211/impossiblejump.png)
Are you sure you did this jump to the right ? I must have tried 50 times before giving up.
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
i see, you must not hit the wall to keep horizontal momentum. That’s absolutely horrifying, given where you’ll land if you fail ! I E below the tower with the notched that is a horrible pain to climb.
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
When not moving, press down to set the check-point to your current location, or after falling or burning, press up to warp to the checkpoint...
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
8 mn is impressive. I should have added a flag count, warp count and burn count to the final stats. I think I spent a good 5mn on the final down left jump. After reaching top right, I placed a checkpoint after every single jump. To think that every single failed jump is supposed to be game over !!!
[Please log in to post a comment]