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Cart #froggohats-1 | 2023-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Join Froggo on his seasonal platforming adventure!


  • Aesthetic levels with Seasonal vibes
  • 8 levels utilizing different mechanics
  • Secret code to find at the end of the game!
  • A frog with 2 feet and comically long tongue
  • Cool frog game by the person who almost exclusively make cool frog games


Z - Jump
X - Tongue
Arrow keys - Walk



I've always enjoyed watching documentaries and what not on how developers in the past has to work with technical limitation with their games. These limitations often results in weird quirks in the game and also its unique style. So I decided to take a small break from my main project and try out pico-8 to see what it's like to work around these limitations.
I went into this knowing there's a heck ton of limitations, but not the specifics. I figured I would find out as I go along.


One of the first things I thought about is how I should handle the map.
Since I already had knowledge on how to construct a game from the ground up, It shouldn't be difficult for me to do some level compression wizardry.

But In the end, I decided to went with the method of just reusing level layouts to create new levels. I thought that since this is my first game with pico-8, I don't have to go nuts with everything. And even if I do use map compression, I would have too much level space to work with and not enough unique mechanics to make them interesting. Also this is arguably more creative than doing level data compression.

sprite work

I couldn't draw a frog that looks remotely good in an 8 by 8 pixel tile so I went with bigger sprites, which takes a lot of space.
Thankfully I have learned the forbidden space saving jutsu from hacking an NES game.

Just this portion of the sprite sheet, I managed to fit the graphics for the title screen, 2 of the enemies, most of the player graphics, and the HP graphics.
Chunks of it are combined together to create new sprites without taking a lot of space.

Other than character sprites, pal() is really useful for making different aesthetics with little amount of tilesets, which is why i went with the seasonal theme.


Code sucks. It's unorganized and unoptimized spaghetti code overall. Just like all my other games 👍

In the end, I ended up using 6884 out of 8192 tokens, which makes it the only aspect of pico-8 that I didn't really push to the limit, which is why I decided to add cheat codes that you can input in the title screen to have some fun with the game. 6k is what I end up with after adding cheat codes. I could add more but I feel really burnt out after this and just wanted to finish this game.

Other than that, I don't have much to say about it. It's a videogame with codes that makes it function.


Me - pretty much everything
I also drew some inspirations from an SMW romhack called A Plumber for All Seasons with this seasonal theme.

P#129136 2023-04-29 17:03 ( Edited 2023-05-01 12:33)


Really well done, fun, challenging, and a good aesthetic overall. Gold star!

P#129142 2023-04-29 17:49

I Love the Kirby Style Game, Mind all the Bugs Inside it!

P#129223 2023-05-01 09:57

I beaten the Game; the Narrative is Cool! and Gotten A Code :D

P#129308 2023-05-02 12:46

Nice short game!
Kinda tricky in some parts but managed to get past them and complete the game.

P#129368 2023-05-04 08:38

This game is so cute and fun! I really hope you make more of these types of games. I particularly like the player frog, because it's tounge can go through walls.

P#129519 2023-05-08 12:09

Glitch: If you are on infinite jump mode and just as the you die, you spam z, you can clip through walls and ring the bell but you can't beat the level this way.

P#130303 2023-05-30 08:35

The Cheat Sheet was nice... I liked froghost's Adventure and Eater of worlds: froggo.

P#131607 2023-07-03 22:51

is there cheats

P#136517 2023-10-27 23:09

Nice sprite work

P#142331 2024-03-02 19:18

The game is so cute and fun!! I love the world you created for it, it is very comforting and relaxing to play:)

P#142413 2024-03-04 17:25

I found a bug:
When you use your tongue on those things and die at the same time you won't fall, but instead drift to the left. This isn't really a problem, as you can just jump to fall or get hit again. I just wanted to point that out.

The area where I accidentally found the bug:

P#146245 2024-04-10 06:08

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