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Cart #shipnickers-2 | 2023-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You are a ship collector with questionable methods of obtainment. Collect the 100 unique ships!

Player 1:
Move: arrows
Primary weapon: Hold C/Z, mash to repair
Secondary weapon: X

Player 2:
Move: ESDF
Primary weapon: Hold Tab, mash to repair
Secondary weapon: Q

Press X in hangar to see upcoming enemies.

  • 100 unique ships
  • 10 different weapon systems
  • Sliding difficulty

Changelog:


v0.3

  • Rework enemies, there are now 10 types (one with each weapon)
  • Add pressing X on hangar screen to show upcoming enemies
  • Add enemy beam hint
  • Add music to splash screen
  • A thousand nano tweaks
  • Token hunts galore

v0.2

  • Added police raids every few nicks
  • Added a more exciting escape phase
  • Add splash screen
  • Change all enemy graphics
  • Change repair to be easier
  • Tweaks to enemy spawning
  • Minor tweaks to weapons
  • A good amount of successful token hunts
  • Many minor unnamed tweaks

P#125373 2023-02-05 19:27 ( Edited 2023-05-21 05:13)

love how many ships there are

P#126484 2023-03-02 00:17
1

love the repair and blink mechanic. so much fun!

P#126514 2023-03-02 15:27

Thanks for trying it out you guys!

P#126570 2023-03-03 21:22

repair is a bit tedious tho

P#126571 2023-03-03 21:28

Thanks @Sup3rAw3som3Gam3r I was thinking the same, I'll tweak it

P#126603 2023-03-05 07:40

what is the convoy defense for?

P#126659 2023-03-06 07:42

@Sup3rAw3som3Gam3r it's basically current difficulty, I'm not super happy with the name tho, got any ideas?

P#126660 2023-03-06 07:57

maybe bounty?

P#126670 2023-03-06 16:43
1

Star-Ship-Repo

P#126672 2023-03-06 17:09

I have some more ideas, but am not sure if I can really do it on the pico 8 forum tho

P#126808 2023-03-08 22:13

it's fine for me at least, as long as it's not nsfw :)

P#126839 2023-03-09 09:40

I am thinking that this could be cool if roguelike mechanics were added, maybe you can get upgrades partway through a level, such as hp, damage, followers, to add some more action

P#126856 2023-03-09 16:31

thanks for the input @Sup3rAw3som3Gam3r ! It's always fun to hear thoughts and ideas (I'm scrambling for tokens atm so can't promise anything)

P#126863 2023-03-09 19:45

I kinda just really like roguelikes lol

ooooh! idea for a slightly different game:
only a few ships, but they are just bases, and as the run goes, you attach stuff to them

P#126866 2023-03-09 21:11

Thanks for the update, LOVED this game in 0.2 and hyped to see how it plays now!
Edit: OMG it saved my progress! THanks for keeping that, I'm getting close to all ships!

P#129340 2023-05-03 11:39 ( Edited 2023-05-03 11:41)

@Br3akdown3390 hi, thanks for trying it out! If you have any ideas for tweaks my ears are wide open :)

P#129345 2023-05-03 15:20
1

Actually I wonder if you could maybe give temporary invincibility after getting hit by running into another ship just so hitting the target doesn't instakill you, it's just one of the things that tends to get me at certain points and has gotten kinda irritating

P#129420 2023-05-05 17:15 ( Edited 2023-05-05 17:15)
1

@Br3akdown3390 thanks for the suggestion, I'll consider it!

P#129709 2023-05-14 08:07
2

I like it, but it's really hard. I miss 9/10 of the ships I go for, and it's kinda discouraging. Plus the ones I end up getting are kinda crap. Like, double flac? Who needs that.
Over all, I think this is polished enough to be called a release, but I think the difficulty needs to be tweaked for mere mortals like me.

P#129932 2023-05-19 18:32
1

Okay, I enjoyed the game and see a lot of potential, but mechanics definitely need some tweaking, imo.

  1. Repair is tedious and encourages button mashing. My fingers started hurting on mission 3. I propose making it automatic, taking 3-7 seconds where you focus entirely on dodging.
  2. Enemy beams are instant death, since they come suddenly and give no opportunity to repair. Warning length is not nearly enough. Invulnerability frames would solve the problem.
  3. The first weapon is finicky to make it work, since it only activates on button mashing and requires charging. Second weapon can be used only 3 times in a mission, making it mostly useless, as missions are very long. I'd change these systems to something as simple as "Z to fire primary, X to fire secondary" - purely because it's more intuitive. If it has to be limited amount of charges, then there should be a lot more than 3. Or maybe if prolonged primary fire could charge secondary charges?
  4. Mission length is far too long. I like how it forces you to play the second part as different ship, but the first part really drags on. I'd reduce health on nick target, maybe to 50% of current.
P#129968 2023-05-20 17:26

@joealarson hello! Double flak - my favourite! :D
Thanks for trying it out, and I'll keep the difficulty tweaking in mind!

P#129983 2023-05-21 05:24

@PrinceD hi! thanks for taking the time to try this out!

  1. I have gotten similar feedbacks and will think of some tweak, thanks!
  2. (same as above)
    3.1 The first weapon shouldn't need button mashing, it should work by just holding the button down. Only time you need to mash it is when repairing. Might be a bug in the pico webplayer, does it only fire once when you hold it down?
    3.2 The freight ships carry cargo boxes that fill up the secondary weapon.
  3. I'm super curious which 2 ships did you get unlocked when you first started? (it's completely random, but might affect your experience a lot)

Thanks again, and thanks for the write-up!

P#129984 2023-05-21 05:24

@ironchestgames
I tested primary weapon behavior in web browser (mines, slicer), and it works as follows: pressing Z when bar is empty doesn't activate it, un-pressing Z when the bar is full doesn't acivate it, only mashing Z when bar is not empty activates it. Could be a web browser bug indeed.

I played a lot with different ships past the starting ones, perhaps the trouble with primary weapon makes missions seem longer. My first ships were flak-flak and flak-shield.

Cargo boxes are useful, but easy to mistake for debris or projectile. I'd make the sprite a bit more pronounced.

P#129993 2023-05-21 15:20

@PrinceD thanks for the reply. I haven't seen that problem at all, and from what you write it feels really hard to fix since I can't reproduce it at all. Sorry about that.

I'll consider making that crate a bit bigger though, it's a good and easy fix. Thanks!

P#130615 2023-06-06 20:17

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