Hello everyone!
This is my first Pico-8 project, a very basic space shooter. Of course it's heavily influenced by the wonderful LazyDevs tutorial.
I am aiming for this to be a tribute to the 1990 Solar Striker game boy game. I have used sprites made by Master484 (Public Domain) and maybe I will borrow some elements from the original Solar Striker game. Still looking for a sound artist that would allow me to use his music in this game, or for a nice track collection that would fit a space shooter
Please feel free to comment on my code, since I am an enterprise software full-stack developer (in .net and angular) and I am afraid my coding style (a bit more Object Oriented) may result in poor performance or it's simply out of the Pico-8 ecosystem practices.
That have been said, I plan to implement 6 full stages for the game and of course optimise the code to use less tokens and make faster implementations where possible!



I have just uploaded a new version with:
-title screen
-sfx
-new weapon
-better status line
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