ktel944 [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=74410 Pico-Striker 0.3 <p> <table><tr><td> <a href="/bbs/?pid=126149#p"> <img src="/bbs/thumbs/pico8_picostriker-6.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=126149#p"> Pico-Striker 0.3</a><br><br> by <a href="/bbs/?uid=74410"> ktel944</a> <br><br><br> <a href="/bbs/?pid=126149#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hello everyone!</p> <p>This is my first Pico-8 project, a very basic space shooter. Of course it's heavily influenced by the wonderful LazyDevs tutorial.</p> <p>I am aiming for this to be a tribute to the 1990 Solar Striker game boy game. I have used sprites made by Master484 (Public Domain) and maybe I will borrow some elements from the original Solar Striker game. Still looking for a sound artist that would allow me to use his music in this game, or for a nice track collection that would fit a space shooter</p> <p>Please feel free to comment on my code, since I am an enterprise software full-stack developer (in .net and angular) and I am afraid my coding style (a bit more Object Oriented) may result in poor performance or it's simply out of the Pico-8 ecosystem practices.</p> <p>That have been said, I plan to implement 6 full stages for the game and of course optimise the code to use less tokens and make faster implementations where possible!</p> https://www.lexaloffle.com/bbs/?tid=51716 https://www.lexaloffle.com/bbs/?tid=51716 Wed, 22 Feb 2023 13:11:46 UTC