experimenting with pico hardware
persistent loading/saving (not sure yet if this works in the web player?)
Nice! I didn't know you could call save from inside a game.
Maybe a future web player update can implement save() and load() using local storage.
- A cart is less than 17kb in binary form(only the data without the png)
- Pichodachi.p8 is ~38kb in ascii form and compresses to ~2kb using gzip.
- localStorage gives you 5MB per domain.
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