experimenting with pico hardware
neato features:
persistent loading/saving (not sure yet if this works in the web player?)
day/night cycle
shitty music
P#10160 2015-04-23 19:05 ( Edited 2015-04-24 18:53)


Nice! I didn't know you could call save from inside a game.
Maybe a future web player update can implement save() and load() using local storage.
- A cart is less than 17kb in binary form(only the data without the png)
- Pichodachi.p8 is ~38kb in ascii form and compresses to ~2kb using gzip.
- localStorage gives you 5MB per domain.
P#10187 2015-04-24 14:53 ( Edited 2015-04-24 18:53)
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