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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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Cart #bgconway-0 | 2024-04-28 | Embed ▽ | License: CC4-BY-NC-SA


I wanted to try making a program that would display Conway's Game of Life as a background. Unfortunately it causes a few mouse trails, but I don't think they're too noticeable. If they're too bothersome, try changing the "S" scaling variable to 6 or higher. Higher numbers give better speed (and thus less mouse trails), but also lower the resolution and the average time until equilibrium. I almost certainly could have implemented this better so feel free to do what you want with it!

P#147518 2024-04-28 23:07
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I discovered the Pico-8 a few months ago, and have absolutely fallen in love with this project! I realize the intentions of the creator were to make a simple and comforting console for people to enjoy, but I can't help thinking that Lexaloffle doesn't really understand how important a Pico-16 would be to the gaming community as a whole.

Having the ability to create new games with slightly better capabilities would be absolutely game-changing (pun intended). I can just imagine how many designers would build amazing new games and even bring classic games back to life with a tasteful remaster. Unfortunately I don't think that would ever happen with a standard Pico-8, because the specs simply don't allow for this to happen. Don't get me wrong, I absolutely love the games that are available on the Pico-8 (as well as the limitations), but I can only imagine what a 16 bit version might look like! I think I speak for a lot of people when I say that a Pico 16 would make for the perfect fantasy console of all time!

P#147511 2024-04-28 19:51
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Cart #jigglethan-0 | 2024-04-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#147509 2024-04-28 18:16
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picocade: The PICO-8 Arcade Controller

I designed and build an Arcade Controller to play PICO-8 games!

As many, I also dream of playing PICO-8 with real hardware. And, as a first step, I designed the picocade. It is also Open Source, so you can build your own!

The list of parts, circuit design and code are here: See on GitHub

Features:

  • An esc and splore button to find and select PICO-8 games from the controller (no keyboard needed)!
  • O and X buttons for gameplay (can be customize with Python)
  • USB-C connection (can be replace with a different type of USB port)
  • Power LED that indicates the controllers is on/off

The controller connects to the computer to play the games. Plug and play, no configuration needed!

If you like the project, please give it a star on GitHub. :)

Hope someone builds it and finds it fun!

~isaac

P#147508 2024-04-28 18:14 ( Edited 2024-04-28 18:15)
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Cart #bunny_on_grass-1 | 2024-04-28 | Embed ▽ | License: CC4-BY-NC-SA
2

hello this is my first Picotron Game.

I love Pico 8, so I tried Picotron and I love it.
You can Collect gems forever.
If you change auto to true in the code editor you can use it as a screensaver.

have fun

P#147505 2024-04-28 17:26 ( Edited 2024-04-28 17:29)
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Cart #xanshot_0-0 | 2024-04-28 | Code ▽ | Embed ▽ | No License
3

XanShot is a mod of Stray Shot that adds some new features and modifies gameplay. I tinkered with this a long time ago when I was first learning pico8 but decided to update and release it!

Features:

  • A turbo button (X) which adds a speed boost and faster shooting, but quickly drains score. Useful for getting out of dangerous situations!
  • Gain an extra 15 seconds of time per 500 points
  • Diagonal player movement
  • A new 'DASHR' enemy is added which dashes forward quickly in short bursts.
  • Green Squid enemy: it shoots faster but has a shorter bullet range. No shield, less HP.
  • Orange Guard enemy: less shield
  • Enemies spawn in a semi-ordered and proportional fashion with some randomization.
  • A multiplier / enemy counter on the HUD
  • A fix for player 2 so they maintain direction while shooting
P#147501 2024-04-28 16:50 ( Edited 2024-04-28 16:51)
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Cart #map_perf_tests-0 | 2024-04-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

A performance test for showing different ways of rendering the map to the screen

Fork Link

P#147486 2024-04-28 12:42 ( Edited 2024-04-28 12:43)
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Cart #teyedheze-0 | 2024-04-28 | Embed ▽ | No License

So I am working on building out a roguelike here in picotron.
Largely speaking I am following along with LazyDev's youtube tutorials.

If you play it bear in mind, this is VERY early (The walls are not even solid yet.

P#147478 2024-04-28 09:46
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Cart #cryptofarm-3 | 2024-04-28 | Embed ▽ | No License


a lil farming game made for the minigame a month april 2024 jam

P#147474 2024-04-28 08:34 ( Edited 2024-04-28 17:34)
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Cart #gb_chocobo-0 | 2024-04-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Enjoy some trotting chocobos of many colors and hues!
Send it to someone and tell them "You got Chocobo'd!"

The theme for the Chocobo sounds like it's playing on floppy disks lol

P#147472 2024-04-28 05:53 ( Edited 2024-04-28 05:57)
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Cart #meeeeep-0 | 2024-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hi, so im trying to make a platfomer, but when you jump into a wall, a glitch happens, i slide into it and telepoet to the top, how do i make it better and more polished?

P#147459 2024-04-27 21:57 ( Edited 2024-04-27 21:58)
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Cart #triple_jump-0 | 2024-04-27 | Code ▽ | Embed ▽ | No License
5

Hop, step, and jump your way to gold in this Track & Field inspired game.

Controls

Alternate S and F to or the left and right arrow keys to run.

Press X to jump.

Rules

You must start your jump before the foul line and then jump two more times before landing in the sand pit. Running across the foul line, in between jumps, or into the sand pit will result in a foul.

Credits

Programming, music, and art by me.

Playtesting by szunami and Liam.

P#147458 2024-04-27 21:52
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Hello, I need some help with an error that I have been encountering in my code. I started coding a few days ago but I have been working on someone else's game. For some weird reason when I call cartdata() in the init function and later in the update60() function I get a error "DGET CALLED BEFORE CARTDATA() IN _INIT LINE 287 (TAB 0) AT LINE 1 (TAB 3) you can see it for yourself if you run the game and chose "TIMED" and collect 25 flowers.

Cart #kuba_mt_1-0 | 2024-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Credit to Lucatron for creating the base game: https://www.lexaloffle.com/bbs/?tid=36520

The cartdata() function is in init so I do not get why the error is occuring.

P#147454 2024-04-27 18:46 ( Edited 2024-04-27 22:54)
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Cart #picoball-1 | 2024-04-28 | Code ▽ | Embed ▽ | No License
3

🏐 PICOBALL 🏐

Play against a bot 🤖 or your friend 👴🏼!

Controls
Player 1 ⬅/⬆/➡
Player 2 S/E/F

Thanks a lot to @cheesemug 🧀☕️ for remaking the game!
Go follow him

P#147445 2024-04-27 16:41 ( Edited 2024-04-28 14:21)
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Cart #raidous-5 | 2024-04-27 | Code ▽ | Embed ▽ | No License
2

RAIDOUS

Raidous is a really simple shoot-em-up type game, you can shoot, you can upgrade and you can even change weapon, but for now not everything is balanced as all things should be. It is a work in progress ! There is still some little bugs but the game is playable and you can get fun with it !

Controls

Z to shoot.
X to change between two weapons.
Arrow keys to move.

The Goal

Have fun, kill everyone and try to score as much as possible !

P#147434 2024-04-27 14:09 ( Edited 2024-04-27 16:50)
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Cart #solar_collection-0 | 2024-04-26 | Code ▽ | Embed ▽ | No License
3

Controls

◀ ▲ ▼ ▶: to move.
z/o: make selection.

Orion CORP. General Pilot Contract:
You will be using a rental Star Catcher vessel. You are welcome to choose whichever craft that suits you from the ship-lot. This document binds you until completion of a full tour of duty. you will be billed for any towing services if you run out of fuel. you will be responsible for the maintenance of your craft. Awards will be given to those who meet the assigned quota. Sign below if you agree.

ORION CORPORATION ltd.

....................

Solar Collection is fruit drop style game with shmup influences. the goal of the game is to collect as much of the colored solar fruit while also keeping your fuel up with the yellow fruits. The green preview line will show where the solar fruit will spawn. use it to plan your movements!

There are two modes:

  • Main Story: this goes through 4 levels each with 7 waves of solar fruit.

  • Fuel Rush: no levels and no solar fruit. As you play, the score multiplier ticks up and fuel drain increases.

Acknowledgements

As always, thank you to everyone in the Pico 8 Community. You are amazing and so giving! Thank you to my wife for being awesome and encouraging (and for testing these little games).

Changes

v1:

  • Released!

P#147387 2024-04-27 14:05 ( Edited 2024-04-28 17:24)
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I've been using the camera(x,y) function to move my camera viewport but now I can't do UI because print() and such work off world coordinates rather than screen coordinates, is there something that would allow me to offset coordinates from the camera position?
Something like screen.x, camera.x, etc

P#147431 2024-04-27 14:04 ( Edited 2024-04-27 14:04)
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32 synthesized instruments for your composing pleasure.

#able_ipack_01-1

If you've got requests for the next instrument pack, let me know!

P#147400 2024-04-26 21:42
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There is no asin()

P#147398 2024-04-26 21:17
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hi, i wrote an interactive error screen for picotron! on error, it lets you explore the stack, local variables, and shows the source location where the error occurred. use arrows to go up and down the stack, the mouse wheel to scroll, and click on table variables to expand them. you can also press space or x to toggle small-font mode.

Cart #error_explorer_example-0 | 2024-04-26 | Embed ▽ | License: CC4-BY-NC-SA
7

download: https://github.com/snowkittykira/picotron-error-explorer

to use it, download error_explorer.lua and include it after defining your _init, _update and _draw functions.

it replaces these functions which wrappers that call them in a coroutine, so that when errors happen the coroutine can be inspected. on error, it does its best to reset the graphics state, but there might still be cases where this fails so let me know if you run into any issues!

it relies on the following functions from lua's debug library, so i hope they will continue to be available:

  • debug.traceback
  • debug.getinfo
  • debug.getlocal
  • debug.getupvalue

(note: please use the github version and not the one in the example cart, as it'll be more up to date)

P#147383 2024-04-26 17:36 ( Edited 2024-04-26 17:37)
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