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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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Cart #gdleste-0 | 2024-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

P#148433 2024-05-15 16:18
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Cart #joe_contre_les_pharaons-0 | 2024-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#148429 2024-05-15 15:51 ( Edited 2024-05-15 21:14)
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Cart #only30ships-0 | 2023-11-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#148428 2024-05-15 15:45
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Cart #hiver-1 | 2023-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#148427 2024-05-15 15:43 ( Edited 2024-05-15 15:43)
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Cart #henry_jr-0 | 2024-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Henry Jr and the Satchel of Doom

You are a famous professor of archaeology and you have found a secret cave somewhere in the deepest jungle of the Americas. Luckily, you came prepared with your trusty satchel. It is a satchel, not a handbag! But it is also doomed. It seems there is always room for more, no matter how many artefacts you stuff into it. Like your greed! Unfortunately, you have no choice but to travel deeper into the cave to find more artefacts.

Avoid shooting skulls, flying blocks, deadly traps and ugly nazis.

How to play

Avoid falling and flying blocks: β¬…οΈβž‘οΈβ¬†οΈβ¬‡οΈ
Collect artefacts after each wave. The first artefact is always a can of soda. After the second wave, there are random artefacts to collect. Try to collect all the artefacts to complete your collection.

Scoring

  • Every time you avoid the flying blocks you get 4 points plus the bonus shown at the bottom of the screen.
  • If you pick up an artefact, you get the bonus points multiplied by five.
  • Jumping over a fire during the bonus stage will earn you 1 point.

Bonus game:

Jump over the flames to survive and score points.

TIP: You can also play just the bonus game by pressing UP ⬆️ in the title screen.

Acknowledgements

Sound FX by Herr Kaschke

P#148419 2024-05-15 15:29
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Cart #gone_fishing-0 | 2024-04-17 | Code ▽ | Embed ▽ | No License
12

Gone Fishing

A hyper casual one-button fishing game set at sea. Play as a lone fisherman casting out into shark-infested waters, catching as many fish as possible while avoiding becoming lunch!

How to Play

Credits

Gone Fishing was written and designed by Ross McCormick.

The music was composed by Ross McCormick.

The game is written entirely in Pico-8.

P#146825 2024-05-15 08:38
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Cart #rebobowiku-0 | 2024-05-14 | Code ▽ | Embed ▽ | No License
1

P#148399 2024-05-14 20:07
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Cart #jpshoe_pico_dino_60fps-1 | 2024-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7


A slightly tweaked version of @Yolwoocle's Pico Dino. The game runs at 60fps instead of 30 and also saves your highscores locally. (I'm like 95% sure I fixed all the bugs that came up from the fps conversion but if I didn't let me know :)

V1.3: Fixed a bug where objects stop working after about 3000 score

P#148397 2024-05-14 19:32 ( Edited 2024-05-15 11:42)
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Cart #lobotomeste-0 | 2024-05-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#148393 2024-05-14 16:16 ( Edited 2024-05-14 16:16)
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Cart #whatgoesup-1 | 2024-05-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

A simple but very annoying platformer. Arrows to move and double-jump. No checkpoints, watch out for obstacles near the end.

Platformer code provided by https://nerdyteachers.com/Explain/Platformer/.
Inspired by https://help.gimkit.com/en/article/dont-look-down-1qptbif/.
Adaptive music implemented from https://www.youtube.com/watch?v=JDizZJM9I6Y.

Note: I haven't beaten it, but I have done each jump individually. Completing the entire map could take a very long time.

P#148388 2024-05-14 14:37
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Cart #grayworld-0 | 2024-05-14 | Code ▽ | Embed ▽ | No License
2

P#148387 2024-05-14 14:08
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Cart #hello_world_song-0 | 2024-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


Original song:
https://www.youtube.com/watch?v=Yw6u6YkTgQ4

P#148369 2024-05-13 19:45 ( Edited 2024-05-13 19:45)
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Cart #robakifasa-0 | 2024-05-13 | Code ▽ | Embed ▽ | No License
1

Cart #hadejufehu-0 | 2024-05-13 | Code ▽ | Embed ▽ | No License
1

P#148368 2024-05-13 19:28 ( Edited 2024-05-13 23:01)
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Red
by kuliat
Cart #redred-0 | 2024-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

foreverred 2 leak???

P#148353 2024-05-13 11:09
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srviv

Wield your blessed golden chakram against the oncoming vampire bat horde! Survive and take out as many as you can!

Survivors-type made in under 500 chars for tweettweetjam9. Check it out on itch.io

Cart #srviv-0 | 2024-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Reload the page to try again. I ran out of characters for a more elegant ending.

Code below...

l=128x=64y=64c=0v=0p=0m=64n=64z={}r=rnd β˜…=sin 🐱=cos …=atan2 πŸ…ΎοΈ=circ
::β˜‰::c=x-64v=y-64camera(c,v)
for i=0,l do πŸ…ΎοΈ(c+(i*i-c)%l,v+(i-v)%l,0,i%6)end?"웃",x-3,y-2,6
u=r()if(u<.1)add(z,{x=x+l*🐱(l*u),y=y+l*β˜…(l*u)})
b=btn()if(b>0)q=…(b\2%2-b%2,b\8%2-b\4%2)m=🐱(q)n=β˜…(q)x+=m y+=n m=x+m*6n=y+n*6
πŸ…ΎοΈ(m,n,3,9)?""
?p
for e in all(z)do
❎,β–€=x-e.x,y-e.y
a=…(❎,β–€)u=t()/l+r(β–ˆ)e.x+=u*🐱(a)e.y+=u*β˜…(a)?"Λ‡",e.x-3,e.y-2,0
if((❎/5.1)^2+(β–€/5.1)^2<1)stop()
if(((m-e.x)/5)^2+((n-e.y)/5)^2<1)del(z,e)p+=1
end?"⁢1⁢c3",0,0
goto β˜‰--koz

P#148341 2024-05-13 03:39 ( Edited 2024-05-13 03:44)
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Scavengers

Cart #sarajemeze-1 | 2024-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Controls:

> x to drop loot
> z to dash (temp i frames)

Goal:

> Get to the ship before with as much loot before time runs out
> Don't let "him" get you

About:

> Create for Cody Jam 2024 - a five day game jam
> Theme: don't stop running

Create by Brandon @bjc1269
Music by Nathan Heinbuch @nheinbuch_ongaku on Instagram, YouTube, and SoundCloud

P#148335 2024-05-13 01:13 ( Edited 2024-05-13 01:44)
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Cart #kbo_ninja-0 | 2024-05-12 | Code ▽ | Embed ▽ | No License
11

This is a very short game I made while learning more about programming.

The game consists of just a few rooms, some power ups, and a boss fight. Hearts will restore health. Coins don't do anything.

The core mechanics are around jumping and clinging to walls. During the boss fight, you will need to utilize this while throwing shurikens. You cannot turn around once you've started a jump.

I tried to squeeze in a notification system toward the end to create a small tutorial area. Not sure if it actually helps much, but it's there.

Full play through video here if you're interested: https://www.youtube.com/watch?v=CYfjSiYwGfY

P#148326 2024-05-12 19:50 ( Edited 2024-05-14 05:57)
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Cart #bufferrr-0 | 2024-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

P#148327 2024-05-12 19:36
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[**could not embed: UFO_sakura_neco-0]

Cart #jenateweyo-0 | 2024-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

P#148324 2024-05-12 18:25
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I maked first game (/・ω・)/

P#148321 2024-05-12 17:55
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