Henry Jr and the Satchel of Doom
You are a famous professor of archaeology and you have found a secret cave somewhere in the deepest jungle of the Americas. Luckily, you came prepared with your trusty satchel. It is a satchel, not a handbag! But it is also doomed. It seems there is always room for more, no matter how many artefacts you stuff into it. Like your greed! Unfortunately, you have no choice but to travel deeper into the cave to find more artefacts.
Avoid shooting skulls, flying blocks, deadly traps and ugly nazis.
How to play
Avoid falling and flying blocks: β¬
οΈβ‘οΈβ¬οΈβ¬οΈ
Collect artefacts after each wave. The first artefact is always a can of soda. After the second wave, there are random artefacts to collect. Try to collect all the artefacts to complete your collection.
Scoring
- Every time you avoid the flying blocks you get 4 points plus the bonus shown at the bottom of the screen.
- If you pick up an artefact, you get the bonus points multiplied by five.
- Jumping over a fire during the bonus stage will earn you 1 point.
Bonus game:
Jump over the flames to survive and score points.
TIP: You can also play just the bonus game by pressing UP β¬οΈ in the title screen.
Acknowledgements
Sound FX by Herr Kaschke
Gone Fishing
A hyper casual one-button fishing game set at sea. Play as a lone fisherman casting out into shark-infested waters, catching as many fish as possible while avoiding becoming lunch!
How to Play
Credits
Gone Fishing was written and designed by Ross McCormick.
The music was composed by Ross McCormick.
The game is written entirely in Pico-8.
A slightly tweaked version of @Yolwoocle's Pico Dino. The game runs at 60fps instead of 30 and also saves your highscores locally. (I'm like 95% sure I fixed all the bugs that came up from the fps conversion but if I didn't let me know :)
V1.3: Fixed a bug where objects stop working after about 3000 score
A simple but very annoying platformer. Arrows to move and double-jump. No checkpoints, watch out for obstacles near the end.
Platformer code provided by https://nerdyteachers.com/Explain/Platformer/.
Inspired by https://help.gimkit.com/en/article/dont-look-down-1qptbif/.
Adaptive music implemented from https://www.youtube.com/watch?v=JDizZJM9I6Y.
Note: I haven't beaten it, but I have done each jump individually. Completing the entire map could take a very long time.
foreverred 2 leak???
srviv
Wield your blessed golden chakram against the oncoming vampire bat horde! Survive and take out as many as you can!
Survivors-type made in under 500 chars for tweettweetjam9. Check it out on itch.io
Reload the page to try again. I ran out of characters for a more elegant ending.
Code below...
Scavengers
Controls:
> x to drop loot
> z to dash (temp i frames)
Goal:
> Get to the ship before with as much loot before time runs out
> Don't let "him" get you
About:
> Create for Cody Jam 2024 - a five day game jam
> Theme: don't stop running
Create by Brandon @bjc1269
Music by Nathan Heinbuch @nheinbuch_ongaku on Instagram, YouTube, and SoundCloud
This is a very short game I made while learning more about programming.
The game consists of just a few rooms, some power ups, and a boss fight. Hearts will restore health. Coins don't do anything.
The core mechanics are around jumping and clinging to walls. During the boss fight, you will need to utilize this while throwing shurikens. You cannot turn around once you've started a jump.
I tried to squeeze in a notification system toward the end to create a small tutorial area. Not sure if it actually helps much, but it's there.
Full play through video here if you're interested: https://www.youtube.com/watch?v=CYfjSiYwGfY
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