another instrument dump!
so uh
038 synth bass 1
[sfx]
058 tuba
[sfx]
10:35 acoustic bass drum
[sfx]
10:38 acoustic snare
[sfx]
10:39 hand clap
[sfx]
10:51 ride cymbal 1
[sfx]
and since the sfx web embeds aren't working rn and i dont want to make another song with all these wierd instruments, i made a cool cart so you can browse all the midilib samples ive made:
feel free to copy the cart and edit it for your own midilib samples
(note that i put the samples in order of conception so the order might seem a bit wierd)
made some drum submissions for the midilib project
so here we have:
Bass Drum 1 (10:36)
[sfx]
Closed Hi-Hat (10:42)
[sfx]
Pedal Hi-Hat (10:44)
[sfx]
Open Hi-Hat (10:46)
[sfx]
& Crash Cymbal 1 (10:49)
[sfx]
and here's a little test cart:
thanks @packbat and @Gabe_8_bit for the overdrive guitar, high tom, slap bass, & electric snare i used in the cart
this is meant for a custom sfx library (https://www.lexaloffle.com/bbs/?tid=49265)
if you dont know how to use custom sfx check https://www.lexaloffle.com/dl/docs/pico-8_manual.html#SFX_Instruments
[sfx]
happy thnksgiving everyone!
made a remix of ferris wheel from deltarune chapter 2
a pcm synth tool!
click the notes to play them
you can replace pcm with any C3 note and itll work!
edit slp and elp for looping! (slp = start of the loop, elp = end of the loop)
(you can also play the notes with the keyboard)
(it uses famitracker keybinds)
A collection of all my PNP mods!
original pnp: https://www.lexaloffle.com/bbs/?tid=42715
carts:
an upgrade of my submission for Tweet Tweet Jam 6!
use the left and right arrow keys to navigate yourself through the tower to get the highest you can
be careful; the platforms desolve over time!
you can jump on red/green platforms/springs to spring up higher
you can collect coins by jumping on the platform they are on
use the coins to buy skins
there are more platforms that do different things
turn on classic mode in the pause menu for only coins and platforms
disclaimer: i have never played doodle jump or games of that genre, so any similarities are purely coincidental
previous versions:
original jam submission:
The main map for my super meat boy demake
Use arrow keys to navigate
Z or X to select a chapter
(there is only currently forest light and dark)
original post: https://www.lexaloffle.com/bbs/?tid=42090
edit: this project is discontinued
source will be uploaded to my discord server at #pico-8: https://www.discord.gg/FsYGwsD
This is a demo of a demake of Super Meat Boy
16 levels
1 remix of a song from the original soundtrack
all made by me
hope you enjoy
(there will be more as well as newer versions)
if you find any bugs please tell me and i will do my best to fix them
[0x0] | |
Left and right arrow keys to move
Z to jump
arrow key and Z on a wall to wall jump
Changelog:
0.1
Initial release
0.1.2
-saws have smaller hitboxes
-fixed Meat Boy's hitbox when colliding with a wall
0.1.4
-fixed some wall and floor collisions
-gave animations to bandage girl and meat boy
0.1.5
--gave the sawblades animations (thank you dylan for the tutorial on animated map tiles https://www.youtube.com/watch?v=MkXeXYPF2pw)
0.1.6
--there is a chapter select now: https://www.lexaloffle.com/bbs/?tid=42345
--made dark world (new music coming soon)
0.1.7
--fixed bug with top right collision
edit: this project is discontinued
the source will be uploaded to #pico-8 on my discord server: https://www.discord.gg/FsYGwsD
So, this cart generates a random pop art picture from pico-8's 32 colors and 4 preset pictures.
This cart's data is really messy, so only use it if you have a lot of spare tokens in your cart.
Re-run the cart whenever you want a new picture.
new version of mapcompress
use 4x the sprites (kind of)!
this cart serves as a map editor for a new way to draw the map
ESDF to move
left click to place tiles on the map
right click to get a tile from the map
left arrow to toggle x flip
right arrow to toggle y flip
up arrow to toggle sprite selector
z to save map to cart
x to load map/sprites to editor
notice:
- currently you cant use sprite flags to draw certain sprites
- camera won't work with this, use sx and sy
- you cant choose the width/height of the map area you want to draw
map code (put this in your game instead of map()):
first version:
*only when you are using the 2nd tab of the sprite sheet
Mod of Noel Berry and Matt Thorson's Celeste: https://www.lexaloffle.com/bbs/?tid=2145&pid=11722
You can't jump
Your legs are broken, and you are tasked to climb a mountain. All you can do is dash through the air and jump off of walls. Can you reach the summit?
I'm trying to create a game where there are multiple enemies on the screen at once, but I can't find an easy way to store the enemys' position other than to create a million variables. Is there any way to avoid this?