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Cart [#38136#] | Copy | Code | 2017-03-10 | Link

Here's a demo cart about how the map is built in Spaceman 8. Corner etc. tiles are picked depending on the placement of tiles.

Some words about it: http://kometbomb.net/2017/03/10/how-levels-are-generated-in-spaceman-8/

map tiles

P#38137 2017-03-10 12:14


Cart [#38134#] | Copy | Code | 2017-03-10 | Link

Here's a demo cart using the algorithm we used in Spaceman 8.

Some words about it: http://kometbomb.net/2017/03/10/how-levels-are-generated-in-spaceman-8/

map tutorial procedural generation

P#38135 2017-03-10 12:05


Cart [#37086#] | Copy | Code | 2017-02-02 | Link

Enjoy this port of Omega Race. Another "let's see if I can make a game in an afternoon" joint.


UP = thrust
LEFT/RIGHT = rotate
FIRE = fire
OTHER FIRE = shield

Kill all enemies to advance to the next level. Use the shield to avoid enemy fire and the rotating lazers. Collect yellow coins for the bonus level.

Edit: Removed sarcasm and changed the game name since now it's pretty good game for a few days of work.

arcade arena shooter

P#36863 2017-01-29 13:35


Cart [#37216#] | Copy | Code | 2017-02-06 | Link

Here's our latest game we made as Tic Tac Toad. Please enjoy!


Life has been tough on mining colony w4ge-514v3, but you are tougher. Don the helmet of Spaceman 8 and mine the labyrinthine busom of icy spacerocks for gems and haul them back to company collectors. The oxygen supply is scarce and depleting fast, so you have to keep your visits brief. Luckily, your trusty hummingbird-class jetpack is highly manouverable, and will get you to the exit quickly.

Use the hard-earned credits to upgrade your gear in the shop at the end of each day. How much can you earn in a week? Will you even survive or will greed get the best of you? Only one way to find out!


Code & Design by kometbomb
Graphics & Sound by iLKke

P#35231 2017-01-08 04:39


Cart [#34644#] | Copy | Code | 2017-01-01 | Link

P#34646 2017-01-01 03:43


Cart [#33640#] | Copy | Code | 2016-12-18 | Link

P#33641 2016-12-18 11:48


Cart [#23208#] | Copy | Code | 2016-06-19 | Link

You are a worm. Worms love eating fruit, even though it makes them poop. But this is a good thing: poop becomes flowers and flowers bring much joy to the world.

Eat fruit, avoid poop, flowers increase the score multiplier, eating flowers makes the multiplier smaller. Use arrow keys to steer, use Z or X to jump over hazards.

This is a very quick project we did with iLkKe, as Tic Tac Toad. Going to write about the game in my blog in the near future, had so much fun making the game.

The game is also playable at itch.io

Update 1.2:

You can also use LEFT/DOWN and UP/RIGHT to rotate the worm, it's much more comfortable on a Pocket CHIP. Able to skip the level bonus countdown.

Update 1.1:

Fixed some bugs, added realistic hat physics (can pick up a hat you dropped), added a high score table!

arcade snake

P#22254 2016-06-04 09:44


Cart [#20068#] | Copy | Code | 2016-04-29 | Link


Here's my first game for Pico-8 and it's a Pole Position/Enduro/OutRun derivative. You might have already played it on my itch.io page.


  • Day and night
  • Three landscapes
  • Obstacles and jumps
  • A strict time limit
  • See how well you did in the course map overview
  • Really messy source code
  • Terrible sound

I wrote something about it in my blog and if you have something to ask about it I will gladly answer here.

Edit: I'd like to mention I used the ord() function found here, it was a lifesaver.

Update: Now saves high score only when returning to title screen, would continuously write on disk otherwise (due to changes in 0.1.6)

arcade racing

P#19673 2016-04-10 03:49

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