EDIT: All articles are now up, see below for links!
So, I've been working on a game again (which now has a name: Dank Tombs), and it includes a really swanky real-time lighting engine. Working on it was a blast and I learned a lot of good stuff when optimizing it, so I decided to clean up the code, share it here and write a series of posts on it so that others can benefit as well :).
This is just a demo, so most of the cart is showing off the tech.
Controls: (O)/(X) change the light radius, d-pad walks around
If you want to explore the cartridge for yourself, the best place to start from is probably _draw() - it references all the interesting stuff and clearly shows what order things happen in.
The code is under a CC-BY-SA license, so feel free to repurpose stuff :).
Controls: Arrow keys - for moving around, O - for stabbing things and controlling menus, X - for blocking things that try to stab you, hold O - for a super-charged attack, double tap direction - for dashing to safety.
So, this is The Lair, a PICO-8 fantasy beat'em up that I've been working on and tweeting about since forever. Try it and let me know what you think!
The whole game was made by two people: @gruber_music, who provided (you guessed it) the audio parts, and me, who provided... everything else ;).
The whole thing is CC to encourage you to do whatever you want with it, but the PNG version is unfortunately minified, so I made a readable .p8 file available as well :).
I had an idea for a musical game for the Pico, and wanted to verify whether the idea would work within the audio limitations first. Turns out, it wouldn't - but the toy I used to verify that turned to be lots of fun and took on a life of its own, so that's a win, I guess :).
Z - add/erase notes | select options in the menu
X - change instrument
hold X - back to menu
Just put some notes on the grid to get a feel for it. You can save your songs to the cart itself, and I guess also share your crazy creations as cartridges here using that option:). There is also a demo song in there if you want to check out one of mine (disclaimer: not a musician by far, listen at your own risk).
Have fun! All comments, suggestions and ideas much appreciated :).
So, I just recently heard about PICO-8 and fell in love with the concept, especially since a lot of my game-related projects recently end up crumbling under their own weight. Thankfully, there is no way to do that to yourself with the constraints of the Pico, so I hope to finish a few small games for it to get my groove back :).
This is my first Pico project. It's just a Minesweeper clone - I wanted to start with a known quantity just to get a feel for Lua and the API. I figured that in the unlikely event that the Pico becomes a hit handheld console, at least all those Minesweeper fans will have an implementation ready to go.
Then I found about the search function in splore and realized that somebody already made one :). Well, I guess there is two to choose from now :).