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noxein



 

MVN - Noxein - Small Machine v0.4.1

MVN - Noxein - Small Machine v0.4.1

Voxatron Level   #5469

The Post Of Development


Genre:
A non typical futurist adventure.

The Beginning
It is the beginning of a story, a developer is searching their all creations in the world, this work is commissioned it to a machine and his assistant, but it is not an easy job, because the world today is very dangerous and the only transport is traveling in a cyber world.

Difficulty: Easy/Normal.

Length:Long(Coming Soon)

What have the map?
+ Teleports
+ Dungeons
+ More coming soon...

News:
+ Change name to "The Small Machine".
The First News:
+ Add custom character and grass.
+ Remove Dialog Box.
11/16/2011:
+ The Room 2 has been Re-designed.
+ Add One new Room.
12/22/2011:
+ I'm Delete the monsters of all rooms

Upcoming Fixes:

Images:

Please comment, report errors and grammatical errors

P#3879 Posted at 2011-11-10 15:30

yellow



 

::

pretty cool, the text works really well and the rooms you've made are nice; i love the house! The custom character is great also.

im not sure if i broke the transporter by shooting at but after returning from the 2nd room i cant seem to re-use it. maybe your triggers arnt set right?

P#4040 Posted at 2011-11-11 22:45

duskesko



 

::

Had the same problem as yellow. Still love it all though!

P#4041 Posted at 2011-11-11 22:51

noxein



 

::

The map is short for the time being and the map finish in the Room 4 =]. Monday other update =].

P#4086 Posted at 2011-11-12 08:34

DR4IG



 

::

@yellow: I had the same issue on the second or third room. This might be my own fault, As I had fun shooting up the old professor and their assistant a few times. (The temptation of falling voxels is too much to not shoot tall/thin structures!)

All in all a really good level, Though a bit of work on the text clarification could be done.

P#4102 Posted at 2011-11-12 13:22

noxein



 

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They Have problems to read the text in the Dialog Box?. I will increase a pixel of letters.

P#4105 Posted at 2011-11-12 14:10

DR4IG



 

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@noxein: Not the size, More the.. Syntax of the language. It was a bit clunky to read.


P#4111 Posted at 2011-11-12 14:23

noxein



 

::

@DR4IG: I can not do much, English not is my native language = [. If that's what you mean.

Unless the Dialog Box is a so small, and it's very hard a good logic?.

P#4117 Posted at 2011-11-12 14:34

DR4IG



 

::

@noxein: Yeah that's what I meant, Though like I said that was my only real criticism is an otherwise spiffy level.

P#4125 Posted at 2011-11-12 15:02

GnomeSlice



 

:: English

@noxein Here's an idea, for what it's worth: You could enlist an editor to send you modified versions of each of the text in the level.

P#4182 Posted at 2011-11-12 21:55

eamonn



 

::

I can't help but think you've been inspired by somebody....



That said, it's a really cool level! I liked the flashing 'Alert' text, and the detail of the house at the beginning.

P#4227 Posted at 2011-11-13 09:59

noxein



 

::

Yeah, it's sure Inspired of Portal, but not in this adventure =].

This map it's a Friki map. See The Legend Of Triangle. Im talk of... one game.

PD: Remember, this not is the finish version.

P#4229 Posted at 2011-11-13 10:12

noxein



 

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@GnomeSlice: Yeah i'm working in this, but for the moment i'm remove the Dialog Box, a coming editor or traducer.

P#4230 Posted at 2011-11-13 10:14

ErrRoadster



 

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I played it.
I didn't know this had a thread, and i just want to say, this is amazing.

P#4251 Posted at 2011-11-13 13:11

noxein



 

::

Thanks for the comments, they help me.
@eamonn: i'm working in the rooms that look like of your Map.

PD: Wow Lexaoffle as Re-Tweet my Tweet =].

P#4257 Posted at 2011-11-13 14:12


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