hello
This is my absolute first attempt at making anything 3d or 3d looking.
I want to learn the math behind 3d graphics in Pico 8, not the crazy ones, but the very simple ones, I am thinking of making a game kinda like in voxatron, with a static camera and a platform. I dont even want voxels, just 2d sprites. I tried using tline, and I just messed arount until it got to something.
I would be very happy if someone showed me any sources for basic Pico 8 3d, or cool things done with tline.
Thanks for checking this out :)
Very cool 😎
This is soooo skibidi🚽
It's almost like it came straight from OHIO🤣
Did u pay the fanum tax???🤨
this message is on skibidi😳
If u want to make a 3d maze/raycaster like in poom this is pretty good to understand it https://lodev.org/cgtutor/raycasting.html
this thread is also pretty good for other kinds of 3d graphics https://www.lexaloffle.com/bbs/?tid=3550
I'd love to see this turn into a full game.
I imagine you already know this but it looks a lot like Bomberman.
@freds72 Called out 😔, but I meant making a 3d maze like in the game, did you use the same method of creating 3d as in doom?
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