Log In  
Page:
1
2
3

Woo! Congrats everyone, we made some cool games :)


awesome stuff. @Josef - I changed the colours and added a "2" as a suggestion:

Cart #33109 | 2016-12-06 | Code ▽ | Embed ▽ | No License


So awesome. Will you be running this again? I'm just getting into Pico


Just a little more cleanup and testing, and I'll release the final cart!

@dollarone thanks, I added it!

@EatMoreCheese totally. I'm hoping to get one up for the holidays!


Great work everyone, nice games in there!


Here's the fixes I needed:

old block

  function(i)--getspritecoords

   if i==101 or i==102 then --player
    return 46,49,5,17
   elseif i>102 then --player 
    return 51,49,5,17

please replace with this:

  function(i)--getspritecoords

   if i==101 or i==102 then --player
    return 46,49,5,15
   elseif i>102 then --player 
    return 51,49,5,15

and further down where we have:

   if n > 100 then
    finalx += 5 
    if playerh then finaly -= 10 end
   end --correct player coords

please change it to:

   if n > 100 then
    finalx += 5 
    finaly -= 2
    if playerh then finaly -= 10 end
   end --correct player coords

lastly:

   if n==3 then 
    sspr(56,49,8,17,finalx+8,finaly-12)
   end 

becomes:

   if n==3 then 
    sspr(56,49,8,15,finalx+8,finaly-12)
   end 

thanks! :)


Thanks @iko!

Here's the current cart. This is kind of RC1, so tell me what you think guys!

by
Cart #33260 | 2016-12-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
28


So, after having the v64 as RC1 for a while, I'm confident we're done here!

You can see the full build here: https://josefnpat.itch.io/pico8-collab16-cart2

Collab16 Cart 3 will be announced soon! If you're interested in helping in pre-development, join the discord channel for dev news!


great, but you're leaving the pico8 community there, and those collabs are very rough on user experience. you should add some info about controls (I'd suggest x/c), plus having to 'reset' thru the enter key. also gamepad support would be a very nice addition.


ultrabrite: I guess the problem is that each game can have its own controls. Perhaps we should agree on a common control scheme when appropriate - some games have an intentionally weird control scheme :)


yeah, I meant control keys. z,x,enter, arrow keys.


Page:

[Please log in to post a comment]