So awesome. Will you be running this again? I'm just getting into Pico
Just a little more cleanup and testing, and I'll release the final cart!
@dollarone thanks, I added it!
@EatMoreCheese totally. I'm hoping to get one up for the holidays!
Here's the fixes I needed:
old block
function(i)--getspritecoords if i==101 or i==102 then --player return 46,49,5,17 elseif i>102 then --player return 51,49,5,17 |
please replace with this:
function(i)--getspritecoords if i==101 or i==102 then --player return 46,49,5,15 elseif i>102 then --player return 51,49,5,15 |
and further down where we have:
if n > 100 then finalx += 5 if playerh then finaly -= 10 end end --correct player coords |
please change it to:
if n > 100 then finalx += 5 finaly -= 2 if playerh then finaly -= 10 end end --correct player coords |
lastly:
if n==3 then sspr(56,49,8,17,finalx+8,finaly-12) end |
becomes:
if n==3 then sspr(56,49,8,15,finalx+8,finaly-12) end |
thanks! :)
So, after having the v64 as RC1 for a while, I'm confident we're done here!
You can see the full build here: https://josefnpat.itch.io/pico8-collab16-cart2
Collab16 Cart 3 will be announced soon! If you're interested in helping in pre-development, join the discord channel for dev news!
great, but you're leaving the pico8 community there, and those collabs are very rough on user experience. you should add some info about controls (I'd suggest x/c), plus having to 'reset' thru the enter key. also gamepad support would be a very nice addition.
ultrabrite: I guess the problem is that each game can have its own controls. Perhaps we should agree on a common control scheme when appropriate - some games have an intentionally weird control scheme :)
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