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Cart #wagamotja-0 | 2025-08-20 | Code ▽ | Embed ▽ | No License

Previously: Dungeon Design Assignment v 0.1

More progress today.

Added:

  • Chests and items
  • Adversarial enemies
  • Traps and water
  • Health and Inventory system
  • Game reset conditions

Son thought it would be a good idea for the enemies to spawn new enemies if a shot misses. Chaos ensues. The first implementation produced unplayable framerates as every single enemy on screen immediately aimed at the player and started shooting regardless if they could hit or not. Suddenly infinite enemies. lol Another fun feature was the enemies running away from the player to make it harder to destroy them.

Still more to do, but this is going great.




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