Log In  


Cart #poyugozibe-0 | 2025-05-25 | Code ▽ | Embed ▽ | No License
7

A small demo of line-of-sight visibility in a procedurally generated maze.
Cells fade based on distance, and walls block the view.

7


Really slick proof. Bravo


@furious

Thanks!
I'm trying to make upgrades to it.


Love everything you do Kadoyan! Here I'm having an issue where if I am holding up when trying to move horozontally I get stuck.


@SawwTooth
Thank you for your report!
I have not noticed it.

I fixed the player's movement.


Loved the light and shadow effect!



[Please log in to post a comment]