This is my first PICO-8 game! It's an endless runner. I hope you enjoy it.
Controls:
- Up and down arrow keys to hop
- Buttons to speed up
Rescue eggs, and don't crash into anything.
Developer notes
My original idea was to create a one-button game, but it ultimately evolved into three buttons. I also originally intended to make a cowboy-themed game, but it was too difficult to animate horses so I went in a different direction.
Originally the game had a more elaborate design with "bosses" that needed to be chased or outrun, and some more complex rules around generating obstacles. In the end it felt clunky -- it made the code a lot messier but didn't make it more fun. In the end I stripped that stuff out and stuck with the simple plan of going fast and avoiding obstacles.
Reflections on using pico-8
- Overall it has been a ton of fun! I am excited to make another pico-8 game (after some other projects)
- This community is a great motivator. Seeing all of the cool games people make helped me get this to the finish line.
- I really like that pico-8 provides self-contained tools for code, graphics, music, etc. It takes me back to developing games in Macromedia Director and Flash in the early 00s.
- The platform limitations are mostly fine and definitely help to keep things in scope. The most frustrating limitation was the color palette - the game features a lot of earth tones which was sometimes hard to work out given the limited palette. Conversely, I like that the limited color palette means that it is easy to spot a p8 game.
- Using an external code editor helped me a lot - largely because of better typography, as well as making it easier to divide the code into modules.
- I never ran into the token limit, but it was a psychological barrier. I did some premature optimization early on to avoid it, which wasn't necessary.
- I did very little on the sfx and music side. It seemed difficult to make subtle sounds like bird footsteps on sand. I would like to go back and explore these features more, though I'm not musically inclined.







