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Cart #wuyasudike-0 | 2020-09-21 | Code ▽ | Embed ▽ | No License

Hello :-)
I've recently started pico-8, and its been fabulous. I normally am a game developer in the Godot engine, so I don't have much experience with programming graphics, so I decided to make a raycaster. It went well, albeit with a lot of reconsideration about my life. Anyways, so I have everything mostly working how I expected it to have, except for this weird thing. The lines that I render to the screen as fine from a distance, but as I get closer to them they warp. This isnt the standard fisheye affect that other raycasters have, or maybe it is, but I dont think it is. I'm stumped. I'll be eternally grateful if anyone can figure out what I'm doing wrong.

edit: sO I removed the big fish-eye effect, that was easy and I already knew how to go about fixing that, but I still have the issue where going close to walls makes them warp inwards... It's weird.

Cart #rupoguwoye-0 | 2020-09-21 | Code ▽ | Embed ▽ | No License

P#82045 2020-09-21 10:40 ( Edited 2020-09-21 11:50)