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Hello, I'm currently making my first game and I'm using the compressor from dw817 to store png images in code. Then decompress it at precise moments (One image for intro screen and one for the background).
Everything is fine until I launch the game. The images appear but it's laggy as hell. On my intro screen I have to press the start button 10 times before the game launch, and so it display at max 1 FPS.

I think it's because the method i'm using for these images is way too heavy for the game. Do someone have an idea if there is a better way to display my images ?

In case of, here is my cartridge. The images are stored into draw_splash_screen() and draw_fujisan() functions.

Cart #sushigirl-0 | 2019-05-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Thanks in advance.

P#64830 2019-05-29 12:26

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Cart #sg01-0 | 2019-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is my first try on Pico 8. I learnt based on the Fruit Basket YouTube tutorials, from Nerdy Teachers, then i've added variations.

Fonctionnalities :

  • Jump and basic movement.
  • Catch sushis and the score is growing up.
  • If you catch the bombs, it's -1 live. If the bombs fall to the ground they explode.
  • Everything is going faster until you lose.

To include :

  • Music and SFX
  • The explosion radius are doing damages to the player if too close.
  • A background
  • Character animation
  • Particle effects
  • A nice image for the cartridge and the beginning.
P#63759 2019-04-21 09:31

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