I just want to suggest a list of ideas please note i have not entirely thought out all these ideas so some may be plausible while some are not.
-grid based map: basically have a map setting that makes the map work in that if you go to the top of a cell (a portion of the map) you appear at the bottom of the cell above at the same x coord.
-Set certain blocks as indestructible: nuff said;
-give voxels health: this would allow certain materials to take more damage then others ie have a metal pillar take more damage then a stone one.
-"texture" brushes for the editor basically its would be a brush that would give a "texture" (meaning the look of a cobblestone floor or a wooden floor) and you would be able to create your own brushes
-Animation creator: would allow for animated objects in the level
- an item creator: it would be mainly for weapons it would create the characters look while holding the item, animation for character, "bullet" model, set bullet damage, set "bullet" explosive factor (knock back and how much it destroys), and set if affected by gravity and velocity(to say allow for a lobbed projectile)
-enemy creator: create enemy animations, select behaviors (such as run away, dodge and so on), set attacks (could use item editor for projectiles), set flying among other things
-create paths: in the editor you would be able to create paths for enemies, platforms and so on to follow and set the follow speed for the platforms.
-change view field in options
-burrowing enemies (ie worms)
-option to set weapon permanent or default( the map creator could set the sword as the default weapon for example)
-continuous spawner: sets and enemy to spawn after a set time every x seconds for y seconds(ie Monster spawns after 15 seconds every 1 second for 20 seconds)
-suction gun: sucks voxels in for ammo and fires them out there would be a button im not quite sure which that will change from fire to suck mode
I apologize for any misspellings this is all flow of consciousnesses and i want to get the ideas out there
Holy Moses, this is a massive list. I can get behind some of these, but others I just don't really see happening.
Higher-resolution texturing would defeat the purpose of the voxel theme, I think, and the 'suction gun' doesn't actually sound like it would actually be all that fun or practical, if you really think about it.
Changing the field of view would cause issues with the current game controls, but I can't speak on how that could be modified.
The enemy and animation editors are already planned for a future release, I think.
I've considered pathing myself, and I can't decide if it would be a good or a bad feature for the game. As it is, the AI is pretty limited, it might take a bit of an overhaul to implement something like that.
Are you too cool to post in the already existing threads ? One of them is still on the first page.
Besides, some of your suggestions are already under construction, or at least planned. Most of them, actually.
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