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Cart #3349 | 2011-11-06 | Embed ▽ | No License

Knight Quest is a map with five levels that features the sword.

Update 1.1:

Cart #3802 | 2011-11-10 | Embed ▽ | No License

Features _dojo .... Meaning you can't lose the sword but you take damage instead
Took out all sword boxes and replaced most with health boxes
*Fixed few minor bugs

P#3355 2011-11-06 19:15 ( Edited 2011-11-12 01:01)

Good adventure map. I especially liked the room with the boxes on top of the pillars, very creative.

P#3371 2011-11-06 20:09 ( Edited 2011-11-07 01:09)

Yeah, it was a nice level: decent length, and pretty fun. I agree with Strideo. The boxes on top of pillars room was my favorite.

The one piece of constructive criticism I would offer is that I thought there were too many keys, personally I think it would flow better with nomon/timing events. But other than that, great work! Giving the player as many swords as they needed was really cool!

P#3411 2011-11-06 23:22 ( Edited 2011-11-07 04:22)

I really like it. Yes, I really liked the boxes on top of pillars room as well. It was nice letting me decide when I want to try and survive.
On a side note for that level, On some of those boxes, I lost health as soon as I trashed the pillar. The minions just jumped on me before I could escape.

P#3809 2011-11-10 05:18 ( Edited 2011-11-10 10:18)

This is quite a fun map. It flows very well and the monsters are used in very balanced environments. My only complaint is that I felt it was a bit short. Other than that, I'm just waiting to see what you could make when we get the ability to fabricate custom monsters and objects.

8.8/10

~CM

P#3986 2011-11-11 14:42 ( Edited 2011-11-11 19:42)

Nice map! I like having a melee only level for a change!

P#4015 2011-11-11 20:01 ( Edited 2011-11-12 01:21)

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