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Cart #pressin_buttons-0 | 2024-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

This is a first cartridge attempt. I wanted to experiment with high score saving and a simple single-screened timing game. Along the way I added semi-flexible level configs and a cheat code for selecting a level (think konami). I used exclusively built-in chars and shape drawing (no sprites) for simplicity. The code is a bit of a mess and I didn't add any sfx/music yet.

v2 will likely have better level balance and sfx/music, along with some code cleanup and any bugfixes that are needed.

Feedback appreciated, enjoy!

P#139502 2024-01-01 21:15

Nice start, very DDR! So far I can 100% by holding down all buttons.

Edit: I would recommend using btnp exclusively with repeating disabled via a call to poke(0x5f5c,-1) on init, that should require timely and discrete presses to score, though mashing all buttons would still count unless you also include something to disqualify the bad presses.

P#139538 2024-01-02 17:11 ( Edited 2024-01-02 17:29)

Nice catch - thanks for reporting and the resolution tip, added to the todo list.

Appreciate the play through!

P#139550 2024-01-02 19:48

ddr:pico-8 edition, also the random character rain is so evil XD

P#140158 2024-01-15 12:25

hehe, glad you thought so @851523!

I am working on some level difficulty tuning; i think those random characters and some of the speed changes offer really inconsistent difficulty jumps from level to level. Thanks for playing!

P#140168 2024-01-15 20:35

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