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Does anyone else find it surprising that with fillp() a set 1 bit draws the background color, and an unset 0 bit draws a pixel of the foreground color ? ... I appreciate it's a feature of P8 and also see why technically it may be necessary...
Just wondered what people think: are colors are inverted to convention...? 🤔

Do you invert the fill pattern or just swap the palette colors when rendering?




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