This is my first post.
See below for instructions on how to play the Scoundrel card game.
http://stfj.net/art/2011/Scoundrel.pdf
If you find any behavior that differs from the rules, please report it to me.
まだ未完成です。ゲーム部分は動作しますがカードのアニメーションやキャラクターの表情などに乏しいのでこれらを追加したいと考えています。



Text dump the rules PDF here please, it doesn't have much imagery



From the PDF (minus the table layout image)
Scoundrel - version 1.0 August 15th, 2011 A Single Player Rogue-like Card Game by Zach Gage and Kurt Bieg Setup: Scoundrel is played with a standard deck of playing cards. Search through the deck and remove all Jokers, Red Face Cards and Red Aces. Place them off to the side, they are not used in this game. Shuffle the remaining cards and place the pile face down on your left. This deck is called the Dungeon. Take out a piece of paper and pen (or use your memory). Mark down 20 on the piece of paper, this is your starting Health. Rules: The 26 Clubs and Spades in the deck are Monsters. Their damage is equal to their ordered value. (e.g. 10 is 10, Jack is 11, Queen is 12, King is 13, and Ace is 14) The 9 Diamonds in the deck are Weapons. Each weapon does as much damage as its value. All weapons in Scoundrel are binding, meaning if you pick one up, you must equip it, and discard your previous weapon. The 9 Hearts in the deck are Health Potions. You may only use one health potion each turn, even if you pull two. The second potion you pull is simply discarded. You may not restore your life beyond your starting 20 health. You may locate the discard deck (any discarded cards) anywhere you wish, though I recommend to the right of the Room. Cards are discarded face down. The Game ends when either your life reaches 0 or you make your way through the entire Dungeon. - If your life has reached zero, find all the remaining monsters in the Dungeon, and subtract their values from your life, this negative value is your score. - If you have made your way through the entire dungeon, your score is your positive life, or if your life is 20, and your last card was a health potion, your life + the value of that potion. Scoring Gameplay: On your first and every turn, flip over cards off the top of the deck, one by one, until you have 4 cards face up in front of you to make an Room. You may avoid the Room if you wish. If you chose to do so, scoop up all four cards in one motion and place them at the bottom of the Dungeon. While you may avoid as many Rooms as you want, you may not avoid two Rooms in a row. If you choose not to avoid the Room, one by one, you must face 3 of the four cards it contains. Take them one at a time. If you chose a Weapon... You must equip it. Do this by placing it face up between you and the remaining Room cards. If you had a previous Weapon equipped, move it and any Monsters on it to the discard deck. If you chose a Health Potion ... Add its number to your health, and than discard it. Your health may not exceed 20, and you may not use more than one Health Potion per turn. If you take two Health Potions on a single turn, the second is simply discarded, adding nothing to your health. If you chose a Monster... You may either fight it barehanded or with an equipped Weapon. Once you have chosen 3 cards (such that only one remains), your turn is complete. Leave the fourth card face up in front of you as part of the next Room. |
[Please log in to post a comment]